Max 8 1 4
Author: v | 2025-04-24
[Terraria.Lighting::LightTiles128] 8 331 Nickname 1 String 30 1 0 1 [players] 8 70 8 264 Life 4 Bytes [players] 340 8 8756 Max Life 4 Bytes [players] 33C 8 265 Mana 0 4 Bytes [players] 344 8 8757 Max Mana 0 4 Bytes [players] 34C 8 266 Breath 4 Bytes [players] [Terraria.Lighting::LightTiles128] 8 331 Nickname 1 String 30 1 0 1 [players] 8 70 8 264 Life 4 Bytes [players] 340 8 8756 Max Life 4 Bytes [players] 33C 8 265
Max 8 Tutorial 1: Download and Install Max 8 - YouTube
In this article, we will show you three ways to generate random integers in a range.java.util.Random.nextIntMath.randomjava.util.Random.ints (Java 8)1. java.util.RandomThis Random().nextInt(int bound) generates a random integer from 0 (inclusive) to bound (exclusive).1.1 Code snippet. For getRandomNumberInRange(5, 10), this will generates a random integer between 5 (inclusive) and 10 (inclusive). private static int getRandomNumberInRange(int min, int max) { if (min >= max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1) + min; }1.2 What is (max – min) + 1) + min?Above formula will generates a random integer in a range between min (inclusive) and max (inclusive). //Random().nextInt(int bound) = Random integer from 0 (inclusive) to bound (exclusive) //1. nextInt(range) = nextInt(max - min) new Random().nextInt(5); // [0...4] [min = 0, max = 4] new Random().nextInt(6); // [0...5] new Random().nextInt(7); // [0...6] new Random().nextInt(8); // [0...7] new Random().nextInt(9); // [0...8] new Random().nextInt(10); // [0...9] new Random().nextInt(11); // [0...10] //2. To include the last value (max value) = (range + 1) new Random().nextInt(5 + 1) // [0...5] [min = 0, max = 5] new Random().nextInt(6 + 1) // [0...6] new Random().nextInt(7 + 1) // [0...7] new Random().nextInt(8 + 1) // [0...8] new Random().nextInt(9 + 1) // [0...9] new Random().nextInt(10 + 1) // [0...10] new Random().nextInt(11 + 1) // [0...11] //3. To define a start value (min value) in a range, // For example, the range should start from 10 = (range + 1) + min new Random().nextInt(5 + 1) + 10 // [0...5] + 10 = [10...15] new Random().nextInt(6 + 1) + 10 // [0...6] + 10 = [10...16] new Random().nextInt(7 + 1) + 10 // [0...7] + 10 = [10...17] new Random().nextInt(8 + 1) + 10 // [0...8] + 10 = [10...18] new Random().nextInt(9 + 1) + 10 // [0...9] + 10 = [10...19] new Random().nextInt(10 + 1) + 10 // [0...10] + 10 = [10...20] new Random().nextInt(11 + 1) + 10 // [0...11] + 10 = [10...21] // Range = (max - min) // So, the final formula is ((max - min) + 1) + min //4. Test [10...30] // min = 10 , max = 30, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((30 - 10) + 1) + 10 new Random().nextInt((20) + 1) + 10 new Random().nextInt(21) + 10 //[0...20] + 10 = [10...30] //5. Test [15...99] // min = 15 , max = 99, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((99 - 15) + 1) + 15 new Random().nextInt((84) + 1) + 15 new Random().nextInt(85) + 15 //[0...84] + 15 = [15...99] //Done, understand?1.3 Full examples to generate 10 random integers in a range between 5 (inclusive) and 10 (inclusive).TestRandom.javapackage com.mkyong.example.test;import java.util.Random;public class TestRandom { public static void main(String[] args) { for (int i = 0; i = max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1) 512object.fill.effect = "filter.blurHorizontal"object.fill.effect.blurSize = 20object.fill.effect.sigma = 140filter.blurVerticalblurSize — default = 8 ; min = 2 ; max = 512sigma — default = 128 ; min = 2 ; max = 512object.fill.effect = "filter.blurVertical"object.fill.effect.blurSize = 20object.fill.effect.sigma = 140filter.brightnessintensity — default = 0 ; min = 0 ; max = 1object.fill.effect = "filter.brightness"object.fill.effect.intensity = 0.4filter.bulgeProvides the illusion of lens bulging by altering eye-ray direction. Intensity of less than 1 makes the effect bulge inward (concave). Intensity greater than 1 makes the effect bulge outward (convex).intensity — default = 1 ; min = 0 ; max = (none)object.fill.effect = "filter.bulge"object.fill.effect.intensity = 1.8filter.chromaKeysensitivity — default = 0.4 ; min = 0 ; max = 1smoothing — default = 0.1 ; min = 0 ; max = 1color — default = {1,1,1,1} ; min = {0,0,0,0} ; max = {1,1,1,1}object.fill.effect = "filter.chromaKey"object.fill.effect.sensitivity = 0.1object.fill.effect.smoothing = 0.3object.fill.effect.color = { 0.2, 0.2, 0.2, 1 }filter.colorChannelOffsetxTexels — default = 8 ; min = 0 ; max = (none)yTexels — default = 8 ; min = 0 ; max = (none)object.fill.effect = "filter.colorChannelOffset"object.fill.effect.xTexels = 16object.fill.effect.yTexels = 16filter.colorMatrixMultiplies a source color and adds an offset (bias) to each color component of an image.coefficients — a 4×4 matrix of RGB+A coefficients.bias — default = {0,0,0,0} ; min = {-1,-1,-1,-1} ; max = {1,1,1,1}object.fill.effect = "filter.colorMatrix"object.fill.effect.coefficients ={ 1, 0, 0, 0, --red coefficients 0, 1, 0, 0, --green coefficients 0, 0, 1, 0, --blue coefficients 0, 0, 0, 1 --alpha coefficients}object.fill.effect.bias = { 0.6, 0.1, 0, 0 }filter.colorPolynomialApplies a set of cubicEdraw Max 8 4 - softwaremilk.mystrikingly.com
Speed (that is, their MP) , their power (their Max HP) or their resistance to fire. Other variants do exist, however.Usable by: Engineer, HydraGearEffectPrerequisiteHydraul-Injector1+15 Max HeatVent Manifold1+15 Max HeatSpecialist AdaptationsEmber Kit1+2 Ranged Accuracy, +4 Fire DmgHydra Specialist 2Tapped Reclamation2+3 Ranged Accuracy, +12 Fire ResistNapalm Cross 1Irid-Plated Core2+2% Deflection, +1 Parry, +6 ArmorEngineer 4Reinforced Reclaimers2+15 Max Heat, +15 Fire ResistHeatmaster 1Boosted Reactor3+1 MP, +10 Max HeatClose In Fire 1Cyclone Reactor [RELIC]3+1 MP, +60 Max HeatReactor RelicKinetic Refine-X3+12 Max Hit Points, +30 Max HeatProvision Support 4Rerouted Reclamation4-15 Max Heat, +28 Fire DmgPrecision Flames 5Heat Rewiring4+30 Max Heat, +10% Auto-BlockHeatmaster 3Roavin Furnace [RELIC]4+24 Max Hit Points, +24 Fire Dmg, +24 Fire ResistReactor Relic 2Vulcan Burner [RELIC]8+1 MP, +20 Max Heat, +18 Fire Damage, -10 ArmorReactor RelicSensorkit-Mods[]All Templars carry sensorkits to gather information on the surrounding environment. Scouts and Engineers are known to tinker with their sensorkits for greater performance; Scouts, because that extra information may mean the difference between life and death, and engineers, just because it's tinkering. Strangely, no sensorkit modification improves the range of scans. Nonetheless, they do improve perception-related skills such as ranged accuracy, critical hit rate, and auto-block.Usable by: Engineer, ScoutGearEffectPrerequisitePrescience Sense1+4% Auto-Block, +1 DodgeOcular Scanner1+2 Ranged AccuracySpecialist AdaptationsOverlay Scanner2+3 Ranged Accuracy, +3% CriticalSniper 1Prox-Attack Kit3+3 All Accuracy, +6 DmgStriker 1Prox-Alert Scanner3+8% Deflection, +3 Parry, +3 DodgeScout 5Prox-Activated Kit3+6% Auto-Block, +3 DodgeDeep Operative 1Strike Scanner4+8 Dmg, +6% Pen, +4% CriticalStriker 3Typhoon Scanner [RELIC]4Sensorkit Scan does not increase Heat and can be use Overheated, +6% CriticalSensorkit RelicLinked Sensory Net [RELIC]4+10%. [Terraria.Lighting::LightTiles128] 8 331 Nickname 1 String 30 1 0 1 [players] 8 70 8 264 Life 4 Bytes [players] 340 8 8756 Max Life 4 Bytes [players] 33C 8 265 Mana 0 4 Bytes [players] 344 8 8757 Max Mana 0 4 Bytes [players] 34C 8 266 Breath 4 Bytes [players]Solve x[1.08^4-1/8%]= [1-1/1.08^4/8%]
Pen, +4 Parry, +4 DodgeSensorkit RelicDeaden-Scan5+12% CriticalSniper 5Prox-Whisper5+8% Deflection, +8% Auto-BlockDeep Operative 4Pingback Sensor [RELIC]8+22 Max Hit Points, +10% Critical, +6 Parry, +6 DodgeSensorkit RelicArmor Coatings[]Armor coating is most often heard with the phrase "Pimp My Paladin". But in addition to gold finish, chrome attachments, and fins, Armor Coating has the more pragmatic purpose of improving the armor protection of any heavy trooper; Hydras, Neptunes and Paladins can all benefit from the additional protection and defense provided by armor coating. Neptune improvements especially have an MP cost associated with it, some of them quite high. Hydra improvements, to no one's great surprise, often provide fire resistance and increased max heat. There is a certain irony to this , given that sustained Neptune fire can generate a great deal more internal heat than Hydras do.Usable by: Hydra, Neptune, PaladinGearEffectPrerequisiteBlast Plate1+4 ArmorReinforced Mech1+6 Max Hit PointsHeavy Suit AdaptationsThermal Enclosure1+20 Max HeatNeptue Specialist 1Light Heat Shielding1+2 Armor, +12 Fire ResistHeavy Infantry 2Rigid Blast Plate1+6% DeflectionHydra Specialist 2Tiberius' Plating [RELIC]2+26 Max Hit Points, +2 Parry, +42 Radiation ResistArmor Coating RelicGoliath Plating3-1 MP, +10% Deflection, +8 ArmorDefensive 1Recoil Harness3+3 Ranged Accuracy, +3% Critical, +2 ArmorConcentrator 1Warded Plates3+8% Deflection, +8 ArmorDevastator 2Radiated Heat Shielding3+16 Max Hit Points, +4 Armor, +14 Fire ResistClose In Fire 4Bi-Plate Heat-Regulation3+30 Max Heat, +4% DeflectionSuppressor 3Irid Sheathe4+10% Deflection, +10% Auto-Block, +10 Fire ResistNapalm Cross 4Goliath Retrofit4-1 MP, +3 All Accuracy, +10% Auto-Block, +3 ParryCannonier 5Mammoth Retrofit [RELIC]4+24 Max Hit Points, +8% Auto-Block, +12 ArmorArmor Coating Relic 2Deflection Field5+15% Auto-BlockDevastator 3Volcanic Shielding5+15 Obnovení smazaných iOS dat z iPhone / iPad / iPod na Macu Obnovit 9 typy textového obsahu, jako jsou kontakty, zprávy, historie volání, kalendář, poznámky, záložky Safari a další Získejte zpět 10 typy mediálního obsahu, jako je Camera Roll, Photo, Přílohy zpráv, Hlasové poznámky, Hlasová schránka a další Obnovte 8 typy (mimo App Document) textového obsahu a exportujte další typy obsahu z iPhone, iPadu a iPodu Obnovení dat z zařízení iPhone / iPad / iPod na počítačích Mac S tímto výkonným iPhone Data Recovery for Mac můžete obnovit 9 typů dat včetně kontaktů, SMS, historie hovorů, kalendáře, poznámek, připomenutí, záložek Safari, historie Safari a WhatsApp na Mac. Vysoce podporuje jakékoli často používané zařízení iOS, jako je iPhone 16/16 Plus/16 Pro/16 Pro Max, iPhone 15/15 Plus/15 Pro/15 Pro Max, iPhone 14/14 Plus/14 Pro/14 Pro Max, iPhone 13/13 Pro/13 Pro Max/13 mini, iPhone 12/12 Pro/12 Pro Max/12 mini, iPhone 11/11 Pro/11 Pro Max, iPhone XS/XS Max/XR/X, iPhone 8/8 Plus , iPhone 7/7 Plus, iPhone 6s/6s Plus/6/6 Plus, iPhone SE 3/2/1, iPhone 5s/5c, iPad, iPad Pro/mini 4/mini 3/mini 2/mini/Air 5/ Air 4/Air 3/Air 2/Air/Nový iPad Pro, iPod touch 7/6/5/4/3/2/1 a další. Pro iPhone 4 / 3GS, iPad 1 a iPod touch 4 může tento Mac iPhone Data Recovery obnovit 19 typy dat, včetně kontaktů, SMS / MMS, historie volání, kalendáře, poznámek, připomenutí, záložek Safari, historie Safari, WhatsApp Chats , Fotoaparát Roll, Photo Library, Photo Stream, přílohy zpráv, Hlasové poznámky, WhatsApp Přílohy, Hlasová schránka, App Photos, App videa, App Audio a tak dále. Před obnovením zobrazení náhledu odstraněných dat S tímto iPhone Data Recovery pro Mac, můžete si prohlédnout ztracený soubor před obnovou, jasné a intuitivní okno náhledu vám pomůže najít data, která potřebujete obnovit mnohem snadněji. Na levém panelu můžete vidět všechny kategorie a počet souborů v odpovídající kategorii. Na pravém panelu můžete vidět podrobný obsah jednotlivých dat. Technické specifikace Požadavky na systém: OS X 10.9 nebo vyšší (včetně macOS Sequoia) Procesor (CPU): Procesor Intel® a čipy Apple řady M (včetně M3), 2 GHz nebo rychlejší RAM: 1 GB RAM nebo více iPhone: iPhone 16/16 Plus/16 Pro/16 Pro Max, iPhone 15/15 Plus/15 Pro/15 Pro Max, iPhone 14/14 Plus/14 Pro/14 Pro Max, iPhone 13/13 Pro/13 Pro Max/ 13 mini, iPhone 12/12 Pro/12 Pro Max/12 mini, iPhone 11/11 Pro/11 Pro Max, iPhone XS/XS Max/XR/X, iPhone 8/8 Plus, iPhone 7/7 Plus, iPhone 6s /6s Plus/6/6 Plus, iPhone SE 3/2/1, iPhone 5s/5c iPad: iPad, iPad Pro/mini 4/miniMax Payne (1/4) (2025)
Skill[]Immortal Antlers : Damage Enemy Team.Combos[] Nature's Crush : 50% chance to stun enemy team with the highest ATK team. Limit: Once per battle. Animal Rage : Increase ATK by 100%. Christmas Freeze : Freeze enemy all team. Nature Force : Raise ATK 200% when HP lower than 30%.Stats[]Note : See Evolution Methods for clarification of EvolvesEvolveTier 1 LV 50 (HP/ATK)Tier 2 LV 60 (HP/ATK)Tier 3 Lv 70 (HP/ATK)Tier 4 Lv 90 (HP/ATK)8 Card Perfect///49765 / 16886EvolveTier 1 LV 52(HP/ATK)Tier 2 LV 62 (HP/ATK)Tier 3 Lv 72 (HP/ATK)Tier 4 Lv 92 (HP/ATK)Over-Leveled 8 Card Perfect (2 Levels)12011 / 380820751 / 669327892 / 10089/4 Card Evolve[]Tier 4 only (HP/ATK)Speed/Enhanced Speed/Efficient/5 Card Evolve[]Tier 4 only (HP/ATK)T3 PE + T1 Max/T3 Max + T2 PE/6 Card Evolve[]Tier 4 only (HP/ATK)Enhanced Speed/Sub Perfect/Sub Max/Perfect T3 / T4 Overleveled/7 Card Evolve[]Tier 4 only (HP/ATK)T3 PE + T3 Max/8 Card Evolve[]Tier 4 only (HP/ATK)Enhanced Speed/Sub Max/Photo Gallery[]Blitzen Tier 1Blitzen Tier 2Blitzen T3T4Tier 44- 8. 1 to 4-9.1
10Nov2023 Trainer 38 Options · Game Version: Steam Xbox/Game Pass v1.10-v1.12+ · Last Updated: 2023.12.04OptionsNum 1 – God Mode/Ignore HitsNum 2 – Infinite HealthNum 3 – Max Heat GaugeNum 4 – Weapon Won’t BreakNum 5 – Infinite Ammo Num 6 – Infinite Recovery Items Usage Num 7 – Set Drunk LevelNum 8 – Freeze AI Position Num 9 – Set Game SpeedNum 0 – Super Damage/One Hit KillsNum . – Damage MultiplierNum + – Defense MultiplierCtrl+Num 1 – Edit MoneyCtrl+Num 2 – Money MultiplierCtrl+Num 3 – Edit Akame PointsCtrl+Num 4 – Edit PPCtrl+Num 5 – Edit GPCtrl+Num 6 – Edit Shogi PointsCtrl+Num 7 – Edit Billiard PointsCtrl+Num 8 – Edit Wooden TagsCtrl+Num 9 – Edit Casino ChipsCtrl+Num 0 – Edit “Recovery Items” Amount Ctrl+Num . – Edit “Other” Items Amount Ctrl+Num + – Infinite Akame XPCtrl+Num – – Akame XP MultiplierMinigame Cheat OptionsAlt+Num 1 – Karaoke: Perfect Score Alt+Num 2 – Darts: Easy Win Alt+Num 3 – Golf: Max Score (Closest to the Pin) Alt+Num 4 – Golf: Infinite Shots (Bingo Challenge)Alt+Num 5 – Coliseum: Freeze TimerAlt+Num 6 – Coliseum: Max Order GaugeAlt+Num 7 – Coliseum: Max Ally Exp Alt+Num 8 – Coliseum: Max Ally Bond Alt+Num 9 – Coliseum: Max People Alt+Num 0 – Cabaret: Max Affection Alt+Num . – Cabaret: Affection MultiplierAlt+Num + – Pocket Circuit: Infinite BoostAlt+Num – – Pocket Circuit: Max Gauge Tags: Like a Dragon Gaiden: The Man Who Erased His Name. [Terraria.Lighting::LightTiles128] 8 331 Nickname 1 String 30 1 0 1 [players] 8 70 8 264 Life 4 Bytes [players] 340 8 8756 Max Life 4 Bytes [players] 33C 8 265 Mana 0 4 Bytes [players] 344 8 8757 Max Mana 0 4 Bytes [players] 34C 8 266 Breath 4 Bytes [players] [Terraria.Lighting::LightTiles128] 8 331 Nickname 1 String 30 1 0 1 [players] 8 70 8 264 Life 4 Bytes [players] 340 8 8756 Max Life 4 Bytes [players] 33C 8 2654 1 4 1 8 0701 - pragmist.wordpress.com
N + N/2 + 15 REAL, REAL*8 Two-Dimensional Routines RFFT2B, DFFT2B (M + 2N + MAX(M, 2N) + 30) REAL, REAL*8 RFFT2F, DFFT2F (M + 2N + MAX(M, 2N) + 30) REAL, REAL*8 RFFT2I, DFFT2I (M + 2N + MAX(M, 2N) + 30) REAL, REAL*8 CFFT2B, ZFFT2B (4 * (M + N) + 30) REAL, REAL*8 CFFT2F, ZFFT2F (4 * (M + N) + 30) REAL, REAL*8 CFFT2I, ZFFT2I (4 * (M + N) + 30) REAL, REAL*8 Three-Dimensional Routines RFFT3B, DFFT3B (M + 2 * (N + K) + 4K + 45) REAL, REAL*8 RFFT3F, DFFT3F (M + 2 * (N + K) + 4K + 45) REAL, REAL*8 RFFT3I, DFFT3I (M + 2 * (N + K) + 30) REAL, REAL*8 CFFT3B, ZFFT3B (4 * (M + N + K) + 45) REAL, REAL*8 CFFT3F, ZFFT3F (4 * (M + N + K) + 45) REAL, REAL*8 CFFT3I, ZFFT3I (4 * (M + N + K) + 45) REAL, REAL*8 Parallelization FFT and VFFT routines have been modified to take advantage of parallelization enhancements, as described in the Sun Performance Library User's Guide. FFT and VFFT routines can also be used in parallelized loops, as shown here. CALL CFFTI (M, WSAVE) C$PAR DOALL SHARED(M, WSAVE, N, C), PRIVATE(I) DO I = 1, N CALL CFFTF (M, C(1, I), WSAVE) CALL CFFTB (M, C(1, I), WSAVE) END DO Note – The Fortran compiler parallelization features require a Sun WorkShop HPC license. One-Dimensional FFT and Inverse Transform Routines The routinesComments
In this article, we will show you three ways to generate random integers in a range.java.util.Random.nextIntMath.randomjava.util.Random.ints (Java 8)1. java.util.RandomThis Random().nextInt(int bound) generates a random integer from 0 (inclusive) to bound (exclusive).1.1 Code snippet. For getRandomNumberInRange(5, 10), this will generates a random integer between 5 (inclusive) and 10 (inclusive). private static int getRandomNumberInRange(int min, int max) { if (min >= max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1) + min; }1.2 What is (max – min) + 1) + min?Above formula will generates a random integer in a range between min (inclusive) and max (inclusive). //Random().nextInt(int bound) = Random integer from 0 (inclusive) to bound (exclusive) //1. nextInt(range) = nextInt(max - min) new Random().nextInt(5); // [0...4] [min = 0, max = 4] new Random().nextInt(6); // [0...5] new Random().nextInt(7); // [0...6] new Random().nextInt(8); // [0...7] new Random().nextInt(9); // [0...8] new Random().nextInt(10); // [0...9] new Random().nextInt(11); // [0...10] //2. To include the last value (max value) = (range + 1) new Random().nextInt(5 + 1) // [0...5] [min = 0, max = 5] new Random().nextInt(6 + 1) // [0...6] new Random().nextInt(7 + 1) // [0...7] new Random().nextInt(8 + 1) // [0...8] new Random().nextInt(9 + 1) // [0...9] new Random().nextInt(10 + 1) // [0...10] new Random().nextInt(11 + 1) // [0...11] //3. To define a start value (min value) in a range, // For example, the range should start from 10 = (range + 1) + min new Random().nextInt(5 + 1) + 10 // [0...5] + 10 = [10...15] new Random().nextInt(6 + 1) + 10 // [0...6] + 10 = [10...16] new Random().nextInt(7 + 1) + 10 // [0...7] + 10 = [10...17] new Random().nextInt(8 + 1) + 10 // [0...8] + 10 = [10...18] new Random().nextInt(9 + 1) + 10 // [0...9] + 10 = [10...19] new Random().nextInt(10 + 1) + 10 // [0...10] + 10 = [10...20] new Random().nextInt(11 + 1) + 10 // [0...11] + 10 = [10...21] // Range = (max - min) // So, the final formula is ((max - min) + 1) + min //4. Test [10...30] // min = 10 , max = 30, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((30 - 10) + 1) + 10 new Random().nextInt((20) + 1) + 10 new Random().nextInt(21) + 10 //[0...20] + 10 = [10...30] //5. Test [15...99] // min = 15 , max = 99, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((99 - 15) + 1) + 15 new Random().nextInt((84) + 1) + 15 new Random().nextInt(85) + 15 //[0...84] + 15 = [15...99] //Done, understand?1.3 Full examples to generate 10 random integers in a range between 5 (inclusive) and 10 (inclusive).TestRandom.javapackage com.mkyong.example.test;import java.util.Random;public class TestRandom { public static void main(String[] args) { for (int i = 0; i = max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1)
2025-04-13512object.fill.effect = "filter.blurHorizontal"object.fill.effect.blurSize = 20object.fill.effect.sigma = 140filter.blurVerticalblurSize — default = 8 ; min = 2 ; max = 512sigma — default = 128 ; min = 2 ; max = 512object.fill.effect = "filter.blurVertical"object.fill.effect.blurSize = 20object.fill.effect.sigma = 140filter.brightnessintensity — default = 0 ; min = 0 ; max = 1object.fill.effect = "filter.brightness"object.fill.effect.intensity = 0.4filter.bulgeProvides the illusion of lens bulging by altering eye-ray direction. Intensity of less than 1 makes the effect bulge inward (concave). Intensity greater than 1 makes the effect bulge outward (convex).intensity — default = 1 ; min = 0 ; max = (none)object.fill.effect = "filter.bulge"object.fill.effect.intensity = 1.8filter.chromaKeysensitivity — default = 0.4 ; min = 0 ; max = 1smoothing — default = 0.1 ; min = 0 ; max = 1color — default = {1,1,1,1} ; min = {0,0,0,0} ; max = {1,1,1,1}object.fill.effect = "filter.chromaKey"object.fill.effect.sensitivity = 0.1object.fill.effect.smoothing = 0.3object.fill.effect.color = { 0.2, 0.2, 0.2, 1 }filter.colorChannelOffsetxTexels — default = 8 ; min = 0 ; max = (none)yTexels — default = 8 ; min = 0 ; max = (none)object.fill.effect = "filter.colorChannelOffset"object.fill.effect.xTexels = 16object.fill.effect.yTexels = 16filter.colorMatrixMultiplies a source color and adds an offset (bias) to each color component of an image.coefficients — a 4×4 matrix of RGB+A coefficients.bias — default = {0,0,0,0} ; min = {-1,-1,-1,-1} ; max = {1,1,1,1}object.fill.effect = "filter.colorMatrix"object.fill.effect.coefficients ={ 1, 0, 0, 0, --red coefficients 0, 1, 0, 0, --green coefficients 0, 0, 1, 0, --blue coefficients 0, 0, 0, 1 --alpha coefficients}object.fill.effect.bias = { 0.6, 0.1, 0, 0 }filter.colorPolynomialApplies a set of cubic
2025-04-05Speed (that is, their MP) , their power (their Max HP) or their resistance to fire. Other variants do exist, however.Usable by: Engineer, HydraGearEffectPrerequisiteHydraul-Injector1+15 Max HeatVent Manifold1+15 Max HeatSpecialist AdaptationsEmber Kit1+2 Ranged Accuracy, +4 Fire DmgHydra Specialist 2Tapped Reclamation2+3 Ranged Accuracy, +12 Fire ResistNapalm Cross 1Irid-Plated Core2+2% Deflection, +1 Parry, +6 ArmorEngineer 4Reinforced Reclaimers2+15 Max Heat, +15 Fire ResistHeatmaster 1Boosted Reactor3+1 MP, +10 Max HeatClose In Fire 1Cyclone Reactor [RELIC]3+1 MP, +60 Max HeatReactor RelicKinetic Refine-X3+12 Max Hit Points, +30 Max HeatProvision Support 4Rerouted Reclamation4-15 Max Heat, +28 Fire DmgPrecision Flames 5Heat Rewiring4+30 Max Heat, +10% Auto-BlockHeatmaster 3Roavin Furnace [RELIC]4+24 Max Hit Points, +24 Fire Dmg, +24 Fire ResistReactor Relic 2Vulcan Burner [RELIC]8+1 MP, +20 Max Heat, +18 Fire Damage, -10 ArmorReactor RelicSensorkit-Mods[]All Templars carry sensorkits to gather information on the surrounding environment. Scouts and Engineers are known to tinker with their sensorkits for greater performance; Scouts, because that extra information may mean the difference between life and death, and engineers, just because it's tinkering. Strangely, no sensorkit modification improves the range of scans. Nonetheless, they do improve perception-related skills such as ranged accuracy, critical hit rate, and auto-block.Usable by: Engineer, ScoutGearEffectPrerequisitePrescience Sense1+4% Auto-Block, +1 DodgeOcular Scanner1+2 Ranged AccuracySpecialist AdaptationsOverlay Scanner2+3 Ranged Accuracy, +3% CriticalSniper 1Prox-Attack Kit3+3 All Accuracy, +6 DmgStriker 1Prox-Alert Scanner3+8% Deflection, +3 Parry, +3 DodgeScout 5Prox-Activated Kit3+6% Auto-Block, +3 DodgeDeep Operative 1Strike Scanner4+8 Dmg, +6% Pen, +4% CriticalStriker 3Typhoon Scanner [RELIC]4Sensorkit Scan does not increase Heat and can be use Overheated, +6% CriticalSensorkit RelicLinked Sensory Net [RELIC]4+10%
2025-04-18Pen, +4 Parry, +4 DodgeSensorkit RelicDeaden-Scan5+12% CriticalSniper 5Prox-Whisper5+8% Deflection, +8% Auto-BlockDeep Operative 4Pingback Sensor [RELIC]8+22 Max Hit Points, +10% Critical, +6 Parry, +6 DodgeSensorkit RelicArmor Coatings[]Armor coating is most often heard with the phrase "Pimp My Paladin". But in addition to gold finish, chrome attachments, and fins, Armor Coating has the more pragmatic purpose of improving the armor protection of any heavy trooper; Hydras, Neptunes and Paladins can all benefit from the additional protection and defense provided by armor coating. Neptune improvements especially have an MP cost associated with it, some of them quite high. Hydra improvements, to no one's great surprise, often provide fire resistance and increased max heat. There is a certain irony to this , given that sustained Neptune fire can generate a great deal more internal heat than Hydras do.Usable by: Hydra, Neptune, PaladinGearEffectPrerequisiteBlast Plate1+4 ArmorReinforced Mech1+6 Max Hit PointsHeavy Suit AdaptationsThermal Enclosure1+20 Max HeatNeptue Specialist 1Light Heat Shielding1+2 Armor, +12 Fire ResistHeavy Infantry 2Rigid Blast Plate1+6% DeflectionHydra Specialist 2Tiberius' Plating [RELIC]2+26 Max Hit Points, +2 Parry, +42 Radiation ResistArmor Coating RelicGoliath Plating3-1 MP, +10% Deflection, +8 ArmorDefensive 1Recoil Harness3+3 Ranged Accuracy, +3% Critical, +2 ArmorConcentrator 1Warded Plates3+8% Deflection, +8 ArmorDevastator 2Radiated Heat Shielding3+16 Max Hit Points, +4 Armor, +14 Fire ResistClose In Fire 4Bi-Plate Heat-Regulation3+30 Max Heat, +4% DeflectionSuppressor 3Irid Sheathe4+10% Deflection, +10% Auto-Block, +10 Fire ResistNapalm Cross 4Goliath Retrofit4-1 MP, +3 All Accuracy, +10% Auto-Block, +3 ParryCannonier 5Mammoth Retrofit [RELIC]4+24 Max Hit Points, +8% Auto-Block, +12 ArmorArmor Coating Relic 2Deflection Field5+15% Auto-BlockDevastator 3Volcanic Shielding5+15
2025-04-20Obnovení smazaných iOS dat z iPhone / iPad / iPod na Macu Obnovit 9 typy textového obsahu, jako jsou kontakty, zprávy, historie volání, kalendář, poznámky, záložky Safari a další Získejte zpět 10 typy mediálního obsahu, jako je Camera Roll, Photo, Přílohy zpráv, Hlasové poznámky, Hlasová schránka a další Obnovte 8 typy (mimo App Document) textového obsahu a exportujte další typy obsahu z iPhone, iPadu a iPodu Obnovení dat z zařízení iPhone / iPad / iPod na počítačích Mac S tímto výkonným iPhone Data Recovery for Mac můžete obnovit 9 typů dat včetně kontaktů, SMS, historie hovorů, kalendáře, poznámek, připomenutí, záložek Safari, historie Safari a WhatsApp na Mac. Vysoce podporuje jakékoli často používané zařízení iOS, jako je iPhone 16/16 Plus/16 Pro/16 Pro Max, iPhone 15/15 Plus/15 Pro/15 Pro Max, iPhone 14/14 Plus/14 Pro/14 Pro Max, iPhone 13/13 Pro/13 Pro Max/13 mini, iPhone 12/12 Pro/12 Pro Max/12 mini, iPhone 11/11 Pro/11 Pro Max, iPhone XS/XS Max/XR/X, iPhone 8/8 Plus , iPhone 7/7 Plus, iPhone 6s/6s Plus/6/6 Plus, iPhone SE 3/2/1, iPhone 5s/5c, iPad, iPad Pro/mini 4/mini 3/mini 2/mini/Air 5/ Air 4/Air 3/Air 2/Air/Nový iPad Pro, iPod touch 7/6/5/4/3/2/1 a další. Pro iPhone 4 / 3GS, iPad 1 a iPod touch 4 může tento Mac iPhone Data Recovery obnovit 19 typy dat, včetně kontaktů, SMS / MMS, historie volání, kalendáře, poznámek, připomenutí, záložek Safari, historie Safari, WhatsApp Chats , Fotoaparát Roll, Photo Library, Photo Stream, přílohy zpráv, Hlasové poznámky, WhatsApp Přílohy, Hlasová schránka, App Photos, App videa, App Audio a tak dále. Před obnovením zobrazení náhledu odstraněných dat S tímto iPhone Data Recovery pro Mac, můžete si prohlédnout ztracený soubor před obnovou, jasné a intuitivní okno náhledu vám pomůže najít data, která potřebujete obnovit mnohem snadněji. Na levém panelu můžete vidět všechny kategorie a počet souborů v odpovídající kategorii. Na pravém panelu můžete vidět podrobný obsah jednotlivých dat. Technické specifikace Požadavky na systém: OS X 10.9 nebo vyšší (včetně macOS Sequoia) Procesor (CPU): Procesor Intel® a čipy Apple řady M (včetně M3), 2 GHz nebo rychlejší RAM: 1 GB RAM nebo více iPhone: iPhone 16/16 Plus/16 Pro/16 Pro Max, iPhone 15/15 Plus/15 Pro/15 Pro Max, iPhone 14/14 Plus/14 Pro/14 Pro Max, iPhone 13/13 Pro/13 Pro Max/ 13 mini, iPhone 12/12 Pro/12 Pro Max/12 mini, iPhone 11/11 Pro/11 Pro Max, iPhone XS/XS Max/XR/X, iPhone 8/8 Plus, iPhone 7/7 Plus, iPhone 6s /6s Plus/6/6 Plus, iPhone SE 3/2/1, iPhone 5s/5c iPad: iPad, iPad Pro/mini 4/mini
2025-04-18